Play Ataxx Online
The classic territory-control strategy game. Clone and jump your pieces to capture the board. Choose from 8 starting layouts, challenge the AI, or play with a friend.
What Is Ataxx?
Ataxx is a two-player abstract strategy board game played on a 7×7 grid. Each player starts with pieces in the corners of the board and takes turns either cloning (copying to an adjacent square) or jumping (moving exactly two squares) to spread across the board. When a piece lands on a square, all adjacent enemy pieces are captured and converted to the moving player's colour.
The game ends when the board is full, neither player can move, or one player has no pieces remaining. The player with the most pieces on the board wins. Ataxx is sometimes called Infection, Hexxagōn (on a hexagonal board), or Spot. It was originally released as an arcade game by Leland Corporation in 1990 and has since become a staple of abstract strategy gaming.
How to Play Ataxx
- Starting position. Each player begins with pieces in opposing corners of the 7×7 board. Multiple starting layouts are available — some include blocked squares that add variety and strategic depth.
- Select a piece. On your turn, tap or click one of your pieces to select it. Legal destinations will be highlighted on the board.
- Clone (1 square). Move to any adjacent empty square (including diagonals). Your original piece stays put and a new copy appears at the destination. This increases your piece count by one.
- Jump (2 squares). Move to any empty square exactly two steps away. Your piece disappears from the original square and appears at the destination. Your piece count stays the same.
- Capture. After either type of move, all enemy pieces orthogonally or diagonally adjacent to the destination are immediately captured and turned into your colour.
- Win! When no more moves can be made or the board is full, the player with the most pieces wins.
Ataxx Strategy Tips
1. Prefer Cloning Over Jumping
Cloning creates a new piece while jumping merely relocates one. Every clone move increases your total piece count by at least one (plus any captures), while a jump only gains pieces through captures. As a general rule, only jump when the resulting captures significantly outweigh the benefit of cloning — or when no clone move is available.
2. Maximise Captures on Every Move
Before committing to a move, scan the board for destinations that are adjacent to the most enemy pieces. A single well-placed clone can flip three or four opponent pieces at once, creating a massive swing. Always look for the move with the highest net gain.
3. Control the Corners and Edges
Pieces on the edge of the board have fewer neighbours, which means they're harder for your opponent to surround and capture. Corner pieces are especially safe — they can only be threatened from three directions. Establishing a strong presence along the borders gives you a stable base of pieces that are difficult to flip.
4. Stay Connected
Try to keep your pieces in connected clusters rather than spreading them thinly across the board. A compact group supports itself — if your opponent captures one piece, your adjacent pieces can recapture it on the next turn. Isolated pieces are easy targets.
5. Use Blocked Squares Strategically
On boards with blocked cells, use them as natural barriers. Position your pieces so that blocked squares protect one flank while you expand on the other. Blocked cells also create chokepoints — control the cells around them to restrict your opponent's movement.
6. Think About Tempo
In the endgame, tempo matters. If you can force your opponent into moves that don't capture many of your pieces while you set up big swings, you'll come out ahead. Sometimes it's worth making a "quiet" move that doesn't capture much now but sets up a devastating follow-up.
About the AI
The AI uses the minimax algorithm with alpha-beta pruning and a tuned evaluation function for Ataxx. Here's how each level plays:
- Easy: Looks 2 moves ahead and sometimes picks random legal moves (~30% of the time). Great for learning the rules and basic strategy.
- Medium: Looks 4 moves ahead with evaluation based on piece count, positional control, mobility, and capture potential. A solid challenge for intermediate players.
- Hard: Looks 6 moves ahead (deeper in the endgame) with advanced evaluation weighing corner and edge control, piece connectivity, mobility advantage, and strategic positioning. Very tough to beat — can you find a way?
History of Ataxx
Ataxx was created by Dave Crummack and Craig Galley of Leland Corporation and first appeared as an arcade machine in 1990. The game quickly attracted attention for its simple rules but deep strategic gameplay. Players familiar with Reversi (Othello) found a familiar capture mechanic but with the added dimension of choosing between cloning and jumping.
The concept was adapted to hexagonal grids as Hexxagōn (1993), developed by Software Creations and published by Argo Games. This variant became widely popular on early PC platforms. Numerous clones and adaptations followed, including Spot (a licensed 7 Up-branded version), Infection, and various mobile implementations.
Today Ataxx remains a favourite among abstract strategy enthusiasts and is a popular subject in AI and game theory research. Its branching factor and tactical complexity make it an excellent testbed for minimax algorithms, Monte Carlo tree search, and neural network approaches to game-playing AI.
Frequently Asked Questions
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